For the three months ended December 31, the company posted net revenue of $922 million, compared with $1.06 billion a year ago. It reported a net loss of $45 million, or 15 cents per share, compared with $205 million, or 62 cents per share a year ago.
Adjusted revenue fell 28.5 percent to $1.18 billion from a year ago, short of analyst estimates of $1.29 billion, according to Thomson-Reuters I/B/E/S.
"The revenue shortfall was a result primarily of a miss with our Medal of Honor title and stronger than expected sector headwinds for console packaged goods," Chief Executive Officer John Riccitiello said in an earnings call with analysts.
Adjusted earnings per share of 57 cents was slightly above Wall Street's expectation of 56 cents per share.
Besides the traditional console game business Electronic Arts has been growing its digital games business. Revenue from games for mobile devices was a bright spot as it generated $86 million in the third quarter, up about 23 percent from a year ago in the same period.
Shares of Electronic Arts were down 3.5 percent at $14.55 in after-hours trading, after closing at $15.08 on Wednesday.
Riccitiello told analysts the company had seen little impact from the gun debate now gripping much of the country, along with a backlash from critics against violence in the media and games.
Video game industry executives, including Riccitiello, met with Vice President Joe Biden this month to discuss gun violence in the aftermath of the recent elementary school shooting in Newtown, Connecticut.
"No, we're not seeing any softness in the first-person shooter sector," Riccitiello said when an analyst on the earnings call asked if the debate on game violence could hurt sales of action titles.
Riccitiello said studies have shown no link between violent video games and violent acts like mass shootings.
"We are responsible, we are mature, and we intend to be part of the solution," he said.
(Reporting By Malathi Nayak; Editing by Richard Pullin)
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