Thursday, November 29, 2012

Reuters: Technology News: Apple's iPhone 5 gets final approval for China release

Reuters: Technology News
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Apple's iPhone 5 gets final approval for China release
Nov 30th 2012, 02:34

Customers walk out of a store selling and advertising Apple products, including both the iPhone 4 and iPhone 5, in central Beijing September 28, 2012.

Credit: Reuters/David Gray

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Reuters: Technology News: Facebook, Zynga revamp partnership

Reuters: Technology News
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Facebook, Zynga revamp partnership
Nov 30th 2012, 01:00

Traffic flies by the entrance sign to Facebook headquarters in Menlo Park, California before the company's IPO launch, May 18, 2012. REUTERS/Beck Diefenbach

Traffic flies by the entrance sign to Facebook headquarters in Menlo Park, California before the company's IPO launch, May 18, 2012.

Credit: Reuters/Beck Diefenbach

By Alexei Oreskovic and Gerry Shih

SAN FRANCISCO | Thu Nov 29, 2012 8:00pm EST

SAN FRANCISCO (Reuters) - Facebook Inc and Zynga Inc severed the cozy ties that once bound the Internet industry's closest couple, revising a years-old partnership between the two companies.

The two companies reported in regulatory filings on Thursday that they had reached an agreement to amend a deal struck in 2010 that was widely seen as giving Zynga privileged status on the world's No.1 social network.

Zynga stock fell 12 percent to $2.30 in after-hours trading. Facebook shares were off 5 cents at $27.27.

"Zynga's favored nation's status is gone but it seems like it's been slipping away for a while now," said PJ McNealy, CEO of Digital World Research.

The new agreement gives Zynga a freer hand to operate a standalone gaming website, but eliminates the San Francisco game publisher's ability to promote its site on Facebook and to draw users from Facebook's thriving social network of roughly 1 billion users.

Visitors to Zynga's gaming website will no longer be able to tap into their network of Facebook friends or post messages about their gaming progress to Facebook.

Zynga games, like "FarmVille" and "Mafia Wars," will still be available on Facebook's social network, but those games will no longer feature cross-promotions directing users to Zynga's standalone website.

The move underscores the widening gap between the two social networking pioneers, which went public within seven months of each other and have been intimately tied.

In recent quarters, fees from Zynga contributed 15 percent of Facebook's total revenues, while Zynga relies on Facebook for roughly 80 percent of its revenue.

The 2010 agreement provided a variety of ways for Zynga to meet its monthly user growth targets, including guaranteed promotions of certain Zynga games on Facebook.

"Effective on March 31, 2013, certain provisions related to Web and mobile growth targets and schedules will no longer be applicable," said a regulatory filing submitted by Zynga on Thursday.

The changes could benefit Zynga's rivals who have long groused about Zynga receiving preferential treatment.

"There was plenty of speculation Zynga was getting referrals within the Facebook community that other gaming companies weren't getting which helped drive web traffic to Zynga games," said Digital World Research's McNealy.

But he noted that recent changes to Facebook's algorithm appeared to be helping drive more traffic to Zynga competitors such as Electronic Arts and KixEye.

In July, Zynga executives told analysts that the company's revenue had plummeted in the second quarter as Facebook tweaked its algorithms, sending fewer gamers to Zynga titles. Zynga CEO Mark Pincus, at the time, assured Wall Street that Zynga was "working closely with Facebook to optimize the game ecosystem."

Both Internet companies have been trying to reduce their inter-dependence, with Zynga starting up its own Zynga.com platform, and Facebook wooing other games developers.

"We have streamlined our terms with Zynga so that Zynga.com's use of Facebook Platform is governed by the same policies as the rest of the ecosystem," a Facebook spokesman said in a statement. "We will continue to work with Zynga, just as we do with developers of all sizes."

Among the myriad terms of their new agreement, Zynga could elect not to collect revenue for games on its own website by solely using Facebook payment system, in which Facebook takes a 30 percent cut.

The game developer could also choose not to display Facebook's ads on its own site, Zynga.com.

"Wall Street thinks Facebook is booting them off or something bad, but there's no way this is bad," said Michael Pachter, an analyst at Wedbush Securities. "This is at worst neutral and at best good."

The revised agreement also allows Facebook to develop its own games, according to the filing. A person close to Facebook said the company "was not in the business of building games and we have not plans to do so."

(Reporting By Gerry Shih, Alexei Oreskovic and Malathi Nayak; editing by Andrew Hay, Bernard Orr)

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Reuters: Technology News: Sprint unveils in-car communications system for automakers

Reuters: Technology News
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Sprint unveils in-car communications system for automakers
Nov 29th 2012, 22:44

A woman walks past a Sprint store in New York's financial district, October 15, 2012. REUTERS/Brendan McDermid

A woman walks past a Sprint store in New York's financial district, October 15, 2012.

Credit: Reuters/Brendan McDermid

By Nichola Groom

LOS ANGELES | Thu Nov 29, 2012 5:44pm EST

LOS ANGELES (Reuters) - Sprint Nextel Corp unveiled on Thursday an in-vehicle communications and entertainment system it hopes automakers will adopt as they seek to attract younger, more connected consumers.

Sprint Velocity allows drivers to connect mobile phones to their vehicles through Bluetooth, providing access to a range of applications, including voice-activated texting and email, navigation, news and sports updates and music.

Sprint Nextel, the No. 3 U.S. mobile carrier, is betting that Sprint Velocity will be superior to the products developed by the automakers themselves.

"They know how to make great cars. They assemble these vehicles that we all fall in love with," said Wayne Ward, Sprint's vice president of emerging solutions, at the LA Auto Show. "But when it comes to this stuff, they are not in the communications business."

Sprint Velocity powers Chrysler Group LLC's Uconnect system already offered on two of its vehicles, the new Ram 1500 pickup truck and SRT Viper. The companies have not disclosed pricing for the system, but Uconnect packages on the truck range from $465 to $970, depending on the screen size.

Some 45 percent of car buyers said navigation systems that help drivers avoid traffic are very important to their purchase decisions, while 35 percent said the same of a car's ability to respond to voice commands, according to a survey by IBM to be released soon.

About 30 percent said entertainment systems were very important, particularly buyers between the ages 18 and 29. Still, efforts by Ford, General Motors Co and other automakers have been widely panned.

Glitches in the MyFord Touch system sent Ford tumbling in Consumer Reports's annual survey of reliability. The magazine has also called GM's new CUE system for its Cadillac lineup, "convoluted and frustrating.

"This stuff is pretty hard," Sprint's Ward said. Automakers "traditionally have had to deal with every single applications vendor and tried to put these things together from a systems integration perspective themselves. And not doing it with a background and a legacy of understanding mobility."

Automakers can adopt Sprint Velocity as a turn-key system or customize it to suit their needs, Ward said. The auto market offers a big opportunity for carriers like Sprint and rivals Verizon and AT&T to reach new users.

Verizon earlier this year said it would buy Hughes Telematics Inc for $612 million in cash to beef up its enterprise business with machine-to-machine communications services in automotive and other industries.

"Where are we as carriers going to get new growth?" said Ward. "It's from this stuff. It's from vehicles."

(Reporting By Nichola Groom in Los Angeles; Editing by Leslie Adler)

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Reuters: Technology News: Facebook can now develop own games after amending Zynga deal

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Facebook can now develop own games after amending Zynga deal
Nov 29th 2012, 22:12

Traffic flies by the entrance sign to Facebook headquarters in Menlo Park, California before the company's IPO launch, May 18, 2012.

Credit: Reuters/Beck Diefenbach

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Reuters: Technology News: Sony's PlayStation3 beats Nintendo's Wii U over Black Friday

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Sony's PlayStation3 beats Nintendo's Wii U over Black Friday
Nov 29th 2012, 20:45

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Sony's Playstation3 and its game controller are displayed at a showcase at an electronic shop in Tokyo May 1, 2011. REUTERS/Kim Kyung-Hoon

Sony's Playstation3 and its game controller are displayed at a showcase at an electronic shop in Tokyo May 1, 2011.

Credit: Reuters/Kim Kyung-Hoon

By Malathi Nayak

SAN FRANCISCO | Thu Nov 29, 2012 3:45pm EST

SAN FRANCISCO (Reuters) - Sony Corp sold over 525,000 PlayStation3 consoles in the United States during the week of Black Friday that kicks off the holiday shopping season, surpassing sales of Nintendo's new Wii U.

Sony Computer Entertainment Inc said on Thursday that sales of its six-year-old PlayStation3 jumped 9 percent over the same period last year. The sales compared with over 400,000 units sold of Nintendo's Wii U, the new console on which the Japanese company is staking much of its future.

Microsoft Corp sold over 750,000 units of its Xbox 360 console during the week of Black Friday, one of the heaviest U.S. consumer-spending periods of the year.

The results could deal a blow to Nintendo, which is hoping that the Wii U, which comes with a touchscreen "GamePad" controller, will revive growth and pull it out of the red in coming years. Since its November 18 U.S. launch, the Wii U has been marred by technical glitches, including long software download times.

Analysts have said the initial sales numbers may have been curbed by insufficient supply, common during the launch of new products.

On Monday, Nintendo said Wii U consoles were "effectively sold out" in U.S. retail stores.

Sales of consoles and portable handheld game devices like the Nintendo 3DS are crumbling as gamers migrate to offerings on smartphones and tablets. According to research firm NPD Group, video game hardware sales slid 37 percent in October from a year ago.

The battle between the three game makers is expected to intensify when Sony and Microsoft launch their own next-generation PlayStation and Xbox consoles, expected in 2013.

(Reporting By Malathi Nayak; Editing by Leslie Adler)

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Reuters: Technology News: Windows PC retail sales fall after Windows 8: NPD

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Windows PC retail sales fall after Windows 8: NPD
Nov 29th 2012, 18:25

A Microsoft Surface tablet PC is displayed on a stand during its launch event with Microsoft Windows 8 in New York October 25, 2012. REUTERS/Lucas Jackson

A Microsoft Surface tablet PC is displayed on a stand during its launch event with Microsoft Windows 8 in New York October 25, 2012.

Credit: Reuters/Lucas Jackson

SEATTLE | Thu Nov 29, 2012 1:25pm EST

SEATTLE (Reuters) - Consumer sales of Windows-powered personal computers fell 21 percent overall last month, according to a leading retail research firm, indicating a lackluster debut for Microsoft Corp's Windows 8 operating system, which many in the industry had hoped would revive slack PC sales.

Since the launch of Windows 8 on October 26, Windows laptop sales are down 24 percent, while desktop sales are down 9 percent compared with the same period last year, said NPD Group, which tracks computer sales weekly using data supplied by retailers.

Usually a new Microsoft release boosts PC sales, as many consumers hold off from purchases for several months prior so they can get hold of the latest software immediately.

"After just four weeks on the market, it's still early to place blame on Windows 8 for the ongoing weakness in the PC market," said Stephen Baker, vice president of industry analysis at NPD. "We still have the whole holiday selling season ahead of us, but clearly Windows 8 did not prove to be the impetus for a sales turnaround some had hoped for."

NPD's data does not include Microsoft's new Surface tablet, which is only available in its own stores, nor does it take account of sales of PCs to businesses, which has recently been a much stronger market.

But if the trend is borne out over the rest of the holiday shopping season, it would be a huge disappointment for Microsoft, as well as PC makers such as Dell Inc, HP and Lenovo.

Since launch, Windows 8 accounted for only 58 percent of Windows computing device unit sales, compared to the 83 percent Windows 7 accounted for at the same point after its launch in 2009, NPD said, partly caused by poor back-to-school sales that left many Windows 7 PCs on retailers' shelves.

One patch of light for Microsoft is strong sales of touchscreen Windows 8 laptops, which accounted for 6 percent of Windows laptop sales, according to NPD.

It is still unclear how successful Microsoft's Windows 8 will be in the long term. The touch-optimized, tablet-friendly system was designed to appeal to younger users with a colorful, app-based interface, but has confused some traditional Windows customers more used to keyboard and mouse commands. Beneath the new interface design, it does not offer any radical new computing power.

On Monday, a top Windows executive said Microsoft had sold 40 million Windows 8 licenses in the month since the launch. That is ahead of Windows 7 at the same stage, but it was not clear how many of those were pre-orders, discounted upgrades, or bulk sales to PC makers.

According to tech research firm StatCounter, about 1 percent of the world's 1.5 billion or so personal computers - making a total of around 15 million - are actually running Windows 8.

(Reporting By Bill Rigby; Editing by Bernard Orr)

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Reuters: Technology News: Twitter in legal spat over data clampdown

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Twitter in legal spat over data clampdown
Nov 29th 2012, 18:50

By Gerry Shih

SAN FRANCISCO | Thu Nov 29, 2012 1:50pm EST

SAN FRANCISCO (Reuters) - Twitter Inc's steadily tightening grip over the 140-character messages on its network has set off a spirited debate in Silicon Valley over whether a social media company should or should not lay claim over its user-generated content.

That debate has now landed in court.

A San Francisco judge on Wednesday granted a temporary restraining order compelling Twitter to continue providing access to its "Firehose" - the full daily stream of some 400 million tweets - to PeopleBrowsr Inc, a data analytics firm that sifts through Twitter and resells that information to clients ranging from technology blogs to the U.S. Department of Defense.

As part of a broader revenue-generating strategy, Twitter in recent months has begun clamping down on how its data stream may be accessed, to the dismay of many third-party developers who have built businesses and products off of Twitter's Firehose.

PeopleBrowsr, which began contracting Firehose access in July 2010, has continued to buy Twitter data on a month-to-month basis until this July, when Twitter invoked a clause in the agreement that allowed for terminating the contract without cause.

The court's decision to extend the two San Francisco-based companies' contract has not settled the legal spat; a judge will hear PeopleBrowsr's arguments for a preliminary injunction against Twitter on January 8.

But the case could provide the first, in-depth look at issues surrounding one of the Internet industry's most prominent players in Twitter.

In a court filing, PeopleBrowsr founder John David Rich argued the Twitter move was a "commercial disaster" for his business and contradicted the spirit of repeated public statements that Twitter has made regarding its data.

"Twitter has repeatedly and consistently promised that it would maintain an 'open ecosystem' for its data," Rich said in his company's request for a temporary injunction.

In its response, Twitter's lawyers argued: "This is Contracts 101."

Twitter said in a statement after the court decision: "We believe the case is without merit and will vigorously defend against it."

(Reporting By Gerry Shih; Editing by Tim Dobbyn)

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