Thursday, February 28, 2013

Reuters: Technology News: Megaupload founder suffers procedural setback in U.S. extradition bid

Reuters: Technology News
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Megaupload founder suffers procedural setback in U.S. extradition bid
Mar 1st 2013, 05:37

Kim Dotcom gestures as he speaks during an interview with Reuters in Auckland January 19, 2013.REUTERS/Nigel Marple

Kim Dotcom gestures as he speaks during an interview with Reuters in Auckland January 19, 2013.

Credit: Reuters/Nigel Marple

WELLINGTON | Fri Mar 1, 2013 12:37am EST

WELLINGTON (Reuters) - A New Zealand court ruled on Friday that the United States does not have to hand over all its evidence against Megaupload founder Kim Dotcom, a setback for the German national in a U.S. bid to extradite him for alleged online piracy, fraud and money laundering.

The Court of Appeal overturned a lower court ruling that the Federal Bureau of Investigation (FBI) should disclose all its evidence so Dotcom, released on bail last February, could fairly contest the case against him.

The FBI accuses Dotcom, who founded the Megaupload file-sharing site which housed everything from family photos to blockbuster films, of leading a group that netted $175 million since 2005 by copying and distributing copyrighted content without authorization.

Lower courts had ruled twice that Dotcom should have access to all material the FBI was basing its extradition case on.

The Court of Appeal said the U.S. government had a duty of "candor and good faith" in making an extradition bid, but a summary of the evidence held would suffice.

"It is for the requesting state to decide what information it wishes to put before the requested state in support of its request," the court said.

It said there were safeguards for any accused, such as the New Zealand courts and government seeking more information if they are not satisfied there is a prima facie case to be answered.

Dotcom maintains that Megaupload, one of the world's most popular websites before it was shut down in January last year, simply provided online storage services and should not be held responsible for stored content.

William Akel, one of Dotcom's lawyers, said an appeal to New Zealand's Supreme Court was being considered.

"How can you determine whether or not there has been compliance with candor and good faith if you don't know what documents are being relied on to support the case?" he said on Radio New Zealand.

Since the initial raid, the courts have ruled that search warrants used in the raid were illegal, unfrozen some of Dotcom's assets for living and legal expenses, relaxed restrictions of travel, and ordered extensive evidence disclosure.

A New Zealand government spy agency was also found to have illegally spied on him, bringing an apology from the prime minister, and opening the way for a damages claim.

Dotcom, who also goes by the name of Kim Schmidt, is a German national but with residency in New Zealand, which made it illegal to spy on him.

The extradition hearing for Dotcom and the other three defendants is scheduled to be held in August.

(Editing by Nick Macfie)

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Reuters: Technology News: In telecommuting debate, Aetna sticks by big at-home workforce

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In telecommuting debate, Aetna sticks by big at-home workforce
Mar 1st 2013, 05:14

Mark Bertolini, President of Aetna, speaks at the Reuters Health Summit in New York, November 10, 2010. REUTERS/Brendan McDermid

Mark Bertolini, President of Aetna, speaks at the Reuters Health Summit in New York, November 10, 2010.

Credit: Reuters/Brendan McDermid

By Caroline Humer

Fri Mar 1, 2013 12:14am EST

(Reuters) - For more than six years, Tammy Saunders has woken at 5:30 a.m., showered, dressed and walked upstairs - to her office.

A nurse practitioner, Saunders works as a case manager for Hartford, Connecticut-based health insurer Aetna Inc, helping college students recovering from accidents or surgery get the follow-up services they need.

The bonuses? No ironing, no commute and no need for after-school care for the kids. Also, less chatting with other employees - so fewer distractions.

"There are days when I sit at my desk, and I don't move all day," said Saunders, a proud member of the 47 percent of Aetna employees who work at home. She lives 20 minutes away from headquarters by car.

Of course, that also means no coffee breaks, lunches or group chats about, say, the Oscars. "I miss them, but not enough to go back into the office."

Ever since Yahoo!'s new chief executive, Marissa Mayer, called at-home workers back to the office last Friday, American workplaces are buzzing with debate over the benefits of telecommuting. Mayer said employees needed to be back together to innovate better at the technology firm.

Silicon Valley may swear by its brainstorming-together-in-the-office culture, but many private companies and even the federal government have put their weight behind telecommuting.

In 2012, 63 percent of companies allowed employees to work some hours from home compared with 34 percent in 2005, according to the National Study of Employers, which was produced by the Society for Human Resource Management and the Families and Work Institute.

A 2010 survey by SHRM, the human resources industry's largest trade group, said that providing flexible work arrangements such as telecommuting, part-time work and phased-in retirement was the best way to attract and retain the best workers. And 20 percent of companies allow workers to work full-time from home.

Of health insurer Aetna's 35,000 employees, 14,500 do not have a desk at Aetna, a move that the company's top executives, CEO Mark Bertolini and national business chief Joseph Zubretsky, have said helps cut costs in real estate.

Another almost 2,000 people work from home a few days a week, putting teleworkers at 47 percent of its total.

That number has grown steadily since 2005, when about 9 percent of its employees were logging on outside of an office. Another 1,800 people spend half their time in an Aetna office. In part, that migration was hastened when the company closed down its Middletown, Connecticut campus in 2010, home to some 4,000 employees.

Through telecommuting, the company has cut 2.7 million square feet of office space at $29 a square foot, for about $78 million in cost savings a year including utilities, housekeeping, mail service and document shredding.

Teleworkers, who in addition to nurses and physicians include customer service representatives, claims processors, network managers, communications and human resources professionals, lawyers, underwriters, actuaries and others, have high productivity, Aetna says. Many are likely to be women as about three-quarters of the company's workforce is female.

SO HAPPY NOT TOGETHER

The company has built a culture around it. When CEO Bertolini, an admitted technophile, does his quarterly company-wide address, Aetna's employees don't dial into a conference call, they watch a video conference.

Another benefit of teleworking is retention, with annual voluntary turnover for those Aetna employees who work at home in the 2 to 3 percent range, Bertolini said this week at the Detroit Economic Club where he spoke to local business and health care leaders. That compares with company-wide turnover that is about 8 percent.

Shelly Ferensic is head of claims at Aetna, which processes 1 million claims a day. Her department has 2,000 employees around the country, about half of whom work from home.

These processors are responsible for handling more than 100 medical or dental claims a day, a largely electronic job. They receive the claims online, work out issues such as which provider needs to be reimbursed and then push them out.

Aetna provides a secure laptop or desktop computer, a separate modem and router, a separate phone line, a paper shredder and a locking file cabinet. Before workers can start, the company inspects the home office.

Ferensic, who works out of an office in Jacksonville, Florida, says that the claims teleworkers are 10 to 20 percent more productive than their in-office counterparts and produce comparable quality.

"They work a 40-hour work week, but it's flexible as long as they put in the hours and meet their productivity objective," she said. They are measured on producing a certain number of average claims per hour.

Workers have webcams on their computers for monthly one-on-one meetings, attend videoconferences and work with a local office for support.

The main downsides are that employees who work at home aren't there to meet with customers and some issues have to be handled in person, Ferensic said, who has also worked from home.

And there is a limit to how much the company can handle in terms of at-home workforce and still ensure an Aetna culture.

"I think it's reached a point where it's a comfortable number at about half. I don't envision growing it much from that," Ferensic said, referring to her division.

(Reporting by Caroline Humer in New York; Editing by Jilian Mincer, Mary Milliken and Tim Dobbyn)

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Reuters: Technology News: Groupon fires CEO, Mason admits "failure" in candid memo

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Groupon fires CEO, Mason admits "failure" in candid memo
Mar 1st 2013, 02:14

Groupon Chief Executive Andrew Mason (L) prepares for the opening bell ceremony celebrating his company's IPO at the Nasdaq Market in New York in this file November 4, 2011 photo. REUTERS/Brendan McDermid

Groupon Chief Executive Andrew Mason (L) prepares for the opening bell ceremony celebrating his company's IPO at the Nasdaq Market in New York in this file November 4, 2011 photo.

Credit: Reuters/Brendan McDermid

By Alistair Barr

SAN FRANCISCO | Thu Feb 28, 2013 7:21pm EST

SAN FRANCISCO (Reuters) - Groupon Inc fired Andrew Mason as chief executive officer on Thursday, ousting a co-founder who captured headlines with his quirky style but failed to reverse a crumbling share price or stop a gradual erosion of its main daily deals business.

The leader in Internet daily deals launched a search for a new leader to turn the company around, the same day its stock slid 24 percent after a dismal quarterly results report.

In an unusually candid post-firing letter, Mason -- known for his atypical sense of humor -- confessed he was getting in the way of the company he co-founded just a few years ago, and had failed in his role as leader.

"After four and a half intense and wonderful years as CEO of Groupon, I've decided that I'd like to spend more time with my family. Just kidding - I was fired today. If you're wondering why... you haven't been paying attention," Mason wrote in a memo addressed to the People of Groupon and made available to Reuters.

"From controversial metrics in our S1 to our material weakness to two quarters of missing our own expectations and a stock price that's hovering around one quarter of our listing price, the events of the last year and a half speak for themselves. As CEO, I am accountable."

The company said in a statement that Mason was asked to step down.

Co-founder Eric Lefkofsky and board member Ted Leonsis will lead the company in the interim, until a permanent CEO is found.

The company plans to hire a recruiting firm for the CEO search, a spokesman said.

The Groupon board met on Thursday and decided to replace Mason. No Groupon board members will be considered as CEO candidates, according to a person familiar with the board's deliberations.

Newly hired chief operating officer Kal Raman -- brought onboard to turn around the international operations -- is a possible candidate. However, the company is likely to favor an outside candidate who has e-commerce and global experience, said the person, who is familiar with Groupon's strategic thinking.

Groupon declined to comment on CEO candidates.

"We all know our operational and financial performance has eroded the confidence of many of our supporters, both inside and outside of the company. Now our task at hand is to win back their support," according to a letter from Lefkofsky and Leonsis.

Groupon, once hailed on magazine covers as the fastest-growing startup in history, rose to prominence in 2010 as the desire for daily deals -- sharply discounted online coupons for everything from neighborhood car washes to spa treatments -- peaked.

The company, which Mason once joked he founded to get then-partner Lefkofsky "off his back", in late 2011 joined a number of consumer Internet startups to go public at multibillion dollar valuations.

But shortly after, demand for daily deals began to evaporate. Groupon's costly international expansion, particularly into economically troubled Europe, began to erode growth and margins. And Wall Street quickly soured on the company, wiping out a lot of its market value.

"Groupon is a very large, very complex multifaceted global business. It's got ambitions in a lot of different areas and categories," said Macquarie Research analyst Tom White. "They are either going to have to find somebody who is a proven executer in handling complex businesses, or maybe this is a signal they are going to simplify."

The company's stock closed 24 percent lower on Thursday after the daily deals company posted a surprise quarterly loss on Wednesday, partly because it took a smaller cut of revenue from merchants offering holiday season discounts.

"The next person who comes in will have tough road ahead. The new CEO will have to be somebody with a strong stomach," said Dan Niles, chief investment officer at AlphaOne Capital.

"It's a lot like J.C. Penney. Changing the CEO is not going to change the fundamental tough aspects of the business. J.C. Penney stock did great when they replaced the CEO, and look what has happened since then."

Groupon shares rose as much as 8 percent in after-hours trade, from a close of $4.53 on the Nasdaq. However, later in the evening session the stock was up 4.2 percent at $4.72.

It has lost three quarters of its value since its November 2011 initial public offering at $20.

(Additional reporting By Liana Baker and Jennifer Saba in New York and Alexei Oreskovic and Poornima Gupta in San Francisco, writing by Edwin Chan; Editing by Gary Hill and Carol Bishopric)

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Reuters: Technology News: Hollywood targets "rogue" mobile apps in war on pirated content

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Hollywood targets "rogue" mobile apps in war on pirated content
Mar 1st 2013, 02:29

The entrance to the Time Warner Center is seen at Columbus Circle in New York August 4, 2010. REUTERS/Shannon Stapleton

The entrance to the Time Warner Center is seen at Columbus Circle in New York August 4, 2010.

Credit: Reuters/Shannon Stapleton

By Sue Zeidler

LOS ANGELES | Thu Feb 28, 2013 9:29pm EST

LOS ANGELES (Reuters) - Hollywood studios, which for years have waged a war against online piracy, are now going after so-called "rogue" mobile apps that use images from movies and television shows without their permission.

Time Warner Inc Warner Bros Studio sent Google Inc a "take down" notice late last week demanding that the Internet company remove from its app store "Hobbit 3D Wallpaper HD," a mobile app that uses images of the Oscar-nominated film, according to a spokesman for the studio.

Google responded to Warner's notice and removed the app within days, in the latest example of how Hollywood is stepping up its efforts to protect its intellectual property in the quickly expanding app market, which is pegged at $20 billion in 2013.

For many studios and other content providers, mobile apps are a new source of income and a powerful way to engage audiences, sell games and merchandise. But these revenues are threatened if developers do not pay licensing fees.

Walt Disney Co's Marvel unit, Sony Corp, Viacom Inc's Paramount, and News Corp's Twentieth Century Fox and Warner have all submitted infringement notifications to Google, according to information made available by Google and posted on ChillingEffects.org.

The apps targeted by the studios contain images from movie titles such as "Clash of the Titans," "Spiderman," and "Green Lantern" and TV shows like "Glee" and "Gossip Girl."

A Google spokesman declined to discuss any specific take down requests. He cited the company's policy to remove apps that show clear cases of copyright infringement and then notify the app developer.

The "Hobbit 3D Wallpaper HD" app was developed by Any View, which did not return an email from Reuters requesting comment.

Comcast's NBC Universal also issued a notice of infringement on apps using images of its film "Ted," according to documents on ChillingEffects.org.

"We have spoken with studios that represent several of the properties and they are actively monitoring unlicensed mobile apps," said Reggie Pierce, chief executive officer of IP Lasso, which monitors brands on mobile apps.

IP Lasso recently surveyed 100 apps that mentioned Oscars or the Academy Awards, and found that 90 percent of those apps available on major app stores, like Google Play and Apple Inc's app store, contain content that may not have been authorized by studios, TV networks or other creators, said Pierce.

Tom Neumayr, a spokesman for Cupertino, California-based Apple, declined to comment on the specifics of any infringing apps, but said the company vets all apps before making them available.

The Motion Picture Association of America (MPAA) said it is expanding its surveillance of apps that link users to sites that offer pirated films.

"Smartphone apps that provide a direct link to infringing content have become a growing problem that needs to be addressed," said Marc Miller, senior vice president for internet content protection for the MPAA.

"Not only do these apps offer access to creative content that has been illegally copied, but they also pose risks to consumers from malware and often fail to provide viewers with the quality product they could often get through a growing number of legitimate sources," he said.

About 46 billion apps were downloaded in 2012, generating $12 billion in worldwide revenues from sales, advertising and in-app purchase, according to research firm Research and Market. The numbers of apps are expected to nearly double to 83 billion this year, and to generate $20.4 billion.

"With the rise of the second screen comes a new band of villains who pose a serious threat to the entertainment industry's move to mobile," said Pierce.

"Consumers have been led to believe if an app is available through iTunes or Google Play, then it must be safe."

(Editing by Ronald Grover in Los Angeles, Tiffany Wu in New York and Stephen Coates in Sydney)

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Reuters: Technology News: Facebook, Google tech gurus to design cancer research game

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Reuters.com is your source for breaking news, business, financial and investing news, including personal finance and stocks. Reuters is the leading global provider of news, financial information and technology solutions to the world's media, financial institutions, businesses and individuals. // via fulltextrssfeed.com
Facebook, Google tech gurus to design cancer research game
Mar 1st 2013, 00:11

A worker prepares the Cancer Research UK Garden ahead of the opening of the Chelsea Flower Show 2011 on Tuesday, in London in this file photo taken May 22, 2011. REUTERS/Luke MacGregor

A worker prepares the Cancer Research UK Garden ahead of the opening of the Chelsea Flower Show 2011 on Tuesday, in London in this file photo taken May 22, 2011.

Credit: Reuters/Luke MacGregor

By Kate Kelland

LONDON | Thu Feb 28, 2013 7:11pm EST

LONDON (Reuters) - Scientists from a British cancer charity are teaming up with technology gurus from the likes of Amazon, Facebook and Google to design and develop a mobile game aimed at speeding the search for new cancer drugs.

The project, led by the charity Cancer Research UK, should mean that anyone with a smart phone and five minutes to spare will be able to investigate vital scientific data at the same time as playing a mobile game.

The first step is for 40 computer programmers, gamers, graphic designers and other specialists to take part in a weekend "GameJam" to turn the charity's raw genetic data into a game format for future so-called "citizen scientists".

"We're making great progress in understanding the genetic reasons cancer develops. But the clues to why some drugs will work and some won't are held in data which need to be analyzed by the human eye - and this could take years," said Carlos Caldas at Cancer Research UK's Cambridge Institute.

"By harnessing the collective power of citizen scientists we'll accelerate the discovery of new ways to diagnose and treat cancer much more precisely."

After the GameJam, which runs in London from March 1-3, an agency will build the game concept into reality and the team plans to launch it in mid 2013.

Cancer already kills more than 7.5 million people a year and the number of people with the disease worldwide is expected to surge by more than 75 percent by 2030, according to the World Health Organization's cancer agency IARC.

CRUK's scientists are working hard to identify the genetic faults that drive cancer to try to find new ways of diagnosing and treating patients in a more targeted way based on their genetic profile and that of their tumors.

In a major international study on breast cancer genetics published last year, CRUK researchers said they are now able to classify the disease into 10 subtypes - a finding that could lead to more accurate and tailored treatment in future.

That study also found several completely new genes that drive breast cancer, offering potential targets for new types of drugs.

Yet this type of research generates colossal amounts of data that need to be analyzed, CRUK said as it announced the gaming project. And while advances in technology mean scientists can process data faster than ever, much of it still needs to be analyzed by people rather than machines.

"The human eye can detect subtle changes that machines are not programmed to look for - leading to serendipitous discoveries providing clues to the causes and drivers of the disease," the charity said.

"With the collective power of hundreds of thousands of people across the globe helping our scientists to analyze this data we could drastically speed up research."

Philip Su, engineering site director of Facebook London said his company believes the best way to solve a problem "is to bring smart people together to 'hack' a solution."

"That approach is just as valid in the field of life sciences as it is in software engineering," he said.

(Reporting by Kate Kelland)

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Reuters: Technology News: Analysis: U.S. states race to capture online gaming bonanza

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Analysis: U.S. states race to capture online gaming bonanza
Feb 28th 2013, 23:17

Attendees of the GiGse online gaming convention make phone calls between presenters at the Westin hotel in San Francisco, California, in this file photo taken April 24, 2012. REUTERS/Beck Diefenbach

Attendees of the GiGse online gaming convention make phone calls between presenters at the Westin hotel in San Francisco, California, in this file photo taken April 24, 2012.

Credit: Reuters/Beck Diefenbach

By Deena Beasley and Nichola Groom

Thu Feb 28, 2013 6:17pm EST

(Reuters) - New Jersey Governor Chris Christie this week finally approved online gaming in the Garden State. Now comes the hard part: banding together with other states to attract more gamblers, drive up jackpots and lure players away from offshore websites.

New Jersey is now the third state to approve online gambling, after Nevada and Delaware. The catch, however, is that the new laws apply only to people physically present in the individual states.

Several other states, including Massachusetts, California, Hawaii, Illinois, Iowa and Mississippi, are weighing some kind of online gambling legislation. If they want to offer the big jackpots that attract scores of players, they are likely to look outside their borders to combine gaming offerings and set regulations, much as they have with multi-state lottery drawings like Powerball and Mega Millions.

"I would be shocked if within a few years there aren't multiple states cooperating," said Tom Goldstein, an attorney who has represented online gaming companies. Once that happens, Goldstein expects a "steamroller effect where a state legislature says 'Why are we passing up on tens of millions of tax revenue every year?"

According to American Gaming Association, about 85 countries have legalized online gambling, and an estimated $35 billion is bet online worldwide each year, including millions of people in the United States through offshore websites. Every state except Hawaii and Utah collects some kind of revenue from lotteries, casinos or other types of wagering. States received an estimated $7.5 billion in direct gaming revenue in 2011 on a fiscal year basis through licensing fees, taxes and other allocations, according to Fitch Ratings.

The U.S. government has long considered online wagering illegal, but the Department of Justice in late 2011 clarified its stance, paving the way for states to unilaterally legalize some forms of online gambling.

A state's population is a key factor for the new gaming programs. With just 2.7 million residents, Nevada could have trouble attracting enough in-state players to its online poker games to offer a range of limits, or the minimum and maximum amounts a player can wager on one bet. Without a wide range of active games, states could lose business to the unregulated offshore sites that dominate the market currently.

"There's going to be intense competition for customers," Michael Paladino, a Fitch Ratings senior director, said.

A partnership with New Jersey, which has more than three times as many residents, would boost the pool of potential players dramatically. If more states sign up for online gaming and form a large, multi-state system, the numbers of players could soar -- and so will tax revenues.

"If you are flying to Vegas you are not necessarily doing so with the aim of being able to fire up your laptop and gamble," said ITG casino analyst Matthew Jacob, pointing out that most people go to Vegas for its casinos. "New Jersey is bigger, but the opportunity comes when a number of states are up and operators can span across those states."

States hit hard by the financial crisis, and by the increasing costs of retirement and healthcare benefits, are still struggling to plug big budget holes, and many expanded gaming as they looked in every corner for new sources of revenue.

New Jersey will take 15 percent of the amount won by online casinos from players within its borders. Nevada will keep 6.75 percent of the dollars won from online poker players. Nevada's law legalized only online poker, while New Jersey's allows for a broad array of games, including online slots, blackjack and other table games.

Cooperation would also help states regulate the market by sharing resources for identifying where gamblers are located and guarding against under-age gambling, stolen identities and credit card fraud.

"If individual jurisdictions go about setting up their own individual processes without the industry as a whole looking at it together, it's going to be a very difficult thing to do," said Craig Durbin, committee chair for the lottery subcommittee of the National Association of Gaming Regulators.

At the same time, Durbin said it will take time to find common ground. For instance, technology that allows states to detect where a person is playing online -- so that someone in New York can't access New Jersey's online gaming system, for instance, is not totally foolproof. More stringent geolocation options could "put limitations on growth, or on the ability to create revenue," Durbin said.

Las Vegas-based MGM Resorts International told Reuters in October that several states were already in talks about how to link interactive gaming plans.

"We are encouraged to know that states are talking to one another. They are crafting their own legislation and legal frameworks but are talking with other states in anticipation of compacting with multiple states," said MGM CEO Jim Murren.

Such pacts would come in addition to relationships many casinos have with overseas online gaming companies. Gibraltar-based Bwin. Party Digital Entertainment, the world's largest listed online gaming group, has a joint venture with MGM and Boyd Gaming. Rival company 888 Holdings is partnered with Caesars Entertainment, while Wynn Resorts is partnered with PokerStars.

While it may be hard for states to not make a run for the money, historic trends show revenue spikes from gambling are anything but a steady stream. A 2012 analysis by Stateline, a project of the Pew Center on the States, found that of the 13 states that had legalized casinos, casinos at racetracks or lotteries in the previous decade, more than two-thirds "failed to live up to the initial promises of projections made by political and industry champions of legalized gambling."

"Revenues generated through online gaming will hike in the beginning," said Lucy Dadayan, a senior policy analyst at the Rockefeller Institute of Government in Albany, New York. "But they are always short lived."

(Additional reporting by Hilary Russ; editing by Edward Tobin and Andrew Hay)

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Reuters: Technology News: SandRidge fourth-quarter loss narrows on improved production

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SandRidge fourth-quarter loss narrows on improved production
Feb 28th 2013, 21:53

Salesforce CEO Marc Benioff gestures as he speaks during the Dreamforce event in San Francisco, California September 19, 2012.

Credit: Reuters/Robert Galbraith

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Reuters: Technology News: Facebook buys Microsoft ad technology platform

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Facebook buys Microsoft ad technology platform
Feb 28th 2013, 21:32

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The Facebook logo is pictured in the Facebook headquarters in Menlo Park, California January 29, 2013. REUTERS/Robert Galbraith

The Facebook logo is pictured in the Facebook headquarters in Menlo Park, California January 29, 2013.

Credit: Reuters/Robert Galbraith

SAN FRANCISCO | Thu Feb 28, 2013 4:32pm EST

SAN FRANCISCO (Reuters) - Facebook Inc said on Thursday it struck a deal to buy advertising technology from Microsoft Corp that should help prove the effectiveness of its customers' advertising.

Under a long-rumored transaction, Facebook will purchase the Atlas Advertiser Suite, an ad serving, management and measurement platform that Microsoft took over through its $6.3 billion acquisition of aQuantive in 2007. Facebook did not say how much it paid for the technology.

Unable to make it work for its own purposes, Microsoft wrote off $6.2 billion of the aQuantive deal's value last year.

(Reporting By Alexei Oreskovic and Bill Rigby; Editing by Leslie Gevirtz)

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Reuters: Technology News: Groupon replaces CEO Andrew Mason, looks for new chief

Reuters: Technology News
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Groupon replaces CEO Andrew Mason, looks for new chief
Feb 28th 2013, 22:00

Groupon Chief Executive Andrew Mason (L) prepares for the opening bell ceremony celebrating his company's IPO at the Nasdaq Market in New York in this file November 4, 2011 photo.

Credit: Reuters/Brendan McDermid

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Reuters: Technology News: Game on for chip makers as mobile devices seek competitive edge

Reuters: Technology News
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Game on for chip makers as mobile devices seek competitive edge
Feb 28th 2013, 20:10

People sit next a Qualcomm stand at the Mobile World Congress at Barcelona, February 27, 2013. REUTERS/Albert Gea

People sit next a Qualcomm stand at the Mobile World Congress at Barcelona, February 27, 2013.

Credit: Reuters/Albert Gea

By Harro Ten Wolde

BARCELONA | Thu Feb 28, 2013 3:10pm EST

BARCELONA (Reuters) - Chip makers are battling fiercely to satisfy the appetite of lookalike smartphones and tablets trying to differentiate themselves by claiming supremacy in gaming graphics, previously the preserve of PCs and consoles.

To try to steal a march on its rivals, Qualcomm has added a team of 35 developers to create games that test new processing chips to their maximum capacity and show app developers the brave new world they can conquer.

"It is not to bring (the games) to the market, but to show what the opportunities are," Raj Talluri, Qualcomm's head of product management, said at the Mobile World Congress in Barcelona.

"With our new processors you will see more high resolution, high complexity, true 3D games on mobile."

The challenge for the likes of Qualcomm, Intel and NVIDIA is to make chips that are faster and can process clearer graphics, but which also use less power and cost less, making them suitable for as many phones and tablets as possible.

"The best is yet to come, Talluri said. "Right now the games are good, but I think we still haven't taken advantage of everything we have."

ONLINE GAMING

The improved technology will enable phones and tablets to offer online games more sophisticated than hits such as Rovio's Angry Birds and Zynga's FarmVille, which have drawn many new users to gaming.

New chips should allow gamers to play against each other live and put graphics more usually associated with the likes of the Call of Duty series on mobile and tablet screens as well as consoles such as Microsoft's Xbox.

Global revenues from online games will reach $35 billion in 2017, from $19 billion in 2012, and account for 40 percent of the market, according to research firm DFC Intelligence.

Following that money is the smartphone applications processor market, which hit $3.8 billion in the third quarter of 2012, up 58 percent from a year earlier, says Strategy Analytics.

The main battleground, however, is the graphics processing unit (GPU), which generates the ever-more realistic pictures on screen.

"Graphics capability is really important," said Ben Wood, analyst at CCS Insight. "All the phones just look the same now ... You need to differentiate on the experience."

Wood's research shows that gaming is one of the primary activities for tablet users.

LOW-END RICHES

Adding to the attraction of smartphones and tablets are "mirroring programs" such as Miracast and Apple's AirPlay Mirroring, which connect to television screens and dispense with the need for a separate gaming console.

The other battleground is latency, or the response time between the movement of the device and the action on the screen. To cut the delay, the chip needs more power, which can lead it to overheat the device.

"(Our new chip) gives the power you need without burning in your hands," said Jean-Marc Chery, of chip maker STMicroelectronics.

Qualcomm is also making lower-end versions of its graphic chips for cheaper phones, broadening the potential audience and luring young users who are often heavy gamers but cannot afford high-end smartphones.

"The low end is where the biggest audience for gaming is, said Qualcomm's Talluri. "That's why mobile and 3D gaming has only just started taking off."

(Editing by David Goodman)

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Reuters: Technology News: Leap shares fall on concerns about slow iPhone sales

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Leap shares fall on concerns about slow iPhone sales
Feb 28th 2013, 19:43

NEW YORK | Thu Feb 28, 2013 2:43pm EST

NEW YORK (Reuters) - Shares of Leap Wireless International Inc fell 3 percent on Thursday after the company said it may be able to sell only half the iPhones it has committed to buying from Apple Inc, potentially setting it back by $450 million over three years.

Leap, a provider of wireless services to cost-conscious customers, did not sell as many iPhones as it had hoped in the fourth quarter. It said that overall customer additions were hurt by general softness in the prepaid sector and phone prices were higher than many consumers could pay.

If the company continues to sell iPhones at its current rate, it could cost $100 million to buy more phones than it needs for the first year of its contract which ends in June, Leap said in its quarterly report filed with the U.S. Securities and Exchange Commission on Monday.

If sales remain below Leap's order commitment to Apple, it could be on the hook for a total of $450 million worth of unsold iPhones for the first three years of the agreement, the company said in the filing.

Leap said it believes it can meet its obligations to Apple over the life of the agreement as it hopes to boost iPhone sales with initiatives such as expanded device leasing and financing programs and working with Apple on promotions.

Investors already shaved 8 percent off Leap shares when it reported quarterly results on Feb 20.

They pushed the stock down again on Thursday after BTIG analyst Walter Piecyk highlighted the iPhone-related warning in a research blog published on Wednesday afternoon.

"We believe this would be incremental to the cash burn that we already forecast for the company," Piecyk said.

Under the terms of its current agreement with Apple, Leap would have to buy about $150 million more iPhones in mid-2014 than its current purchase rate would require and $200 million more in mid-2015, the company said in the filing.

Spokesman Gregory Lund said it is possible that Apple could agree to revise requirements or extend the term of Leap's purchase commitment but noted that its current financial projections do not assume such a change.

Leap shares were down 3.2 percent at $5.38 on the Nasdaq on Thursday afternoon.

(Reporting by Sinead Carew; editing by Matthew Lewis)

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Reuters: Technology News: Small cells go large to help meet data demand

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Small cells go large to help meet data demand
Feb 28th 2013, 17:52

By Paul Sandle

BARCELONA | Thu Feb 28, 2013 12:52pm EST

BARCELONA (Reuters) - Small cell radio equipment that boosts network coverage is providing big opportunities for telecom operators as they face growing demand for smartphone Internet access in busy streets, shopping centres and stadiums.

The devices - small radio nodes which provide network coverage over a range of between 10 and 200 metres - have been used by businesses and consumers to provide a signal in areas of poor coverage for years.

Now operators are using them to bolster public broadband networks and ease pressure on traditional base stations, as they struggle to meet exploding data demand from customers wanting to access the Internet via smartphones and tablets on the go.

Nicola Palmer, chief technology officer of Verizon Wireless, said the U.S. carrier would deploy up to 300 4G small cells this year and "a lot more in 2014".

"I view small cells as a complement to the rest of the network especially in areas of intense demand such as business districts or shopping malls, but they won't replace the traditional mobile tower," she said at the Mobile World Congress trade show in Barcelona.

Small cells, which are around the size of a shoe box, can be clustered in streets between tall buildings - canyons where mobile reception can be poor - and where demand is high.

Telecoms consultancy Informa predicted the deployment of public small cells would generate 2016 revenues of $16.2 billion, creating an opportunity for network gear providers like Ericsson, Huawei and Nokia Siemens Networks, which make them.

"Public access small cells in busy urban areas are set to be one of the defining mobile network trends in the coming years," said analyst Dimitris Mavrakis in Barcelona.

"The vendors who succeed in this space are going to win the lion's share of small cell revenues."

The installed base of small cells was set to grow from almost 11 million today to 92 million in 2016, with a total market value of over $22 billion, Informa said.

Telecoms gear maker Alcatel-Lucent said as demand for data soared, the capacity of the main network would run out of steam, and small cells would be part of the solution.

HERE AND NOW

"It's no longer an 'if small cells', in fact in my mind it's no longer a 'when small cells', it's here and now," said Michael J. Schabel, the company's vice president of small cells.

Companies including AT&T and Vodafone UK as well as Verizon, have announced plans to roll out more small cells in their networks, as consumers increasingly expect a seamless data service.

Mike Flanagan, chief technology officer for network software firm Arieso, said the networks were coming under pressure from a small group of users who consume a huge amount of data, often for video or gaming.

He said one percent of all subscribers consumed more than half of all the data being transmitted in the network.

"So when you employ these small cells, don't think of a uniform ubiquitous small-cell coverage across a certain area, like Soho in London," he said.

"Instead look at it as a surgical placement of small cells precisely where they are required to satisfy the demand of those extreme one percent of users."

He said the technology was now able to detect where that demand was located down to the individual building.

"If the network operator can just satisfy the demands of one percent they've doubled the effective capacity of their whole network."

(Additional reporting by Leila Abboud; Editing by Helen Massy-Beresford)

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Reuters: Technology News: Yahoo telecommute ban is much ado about nothing: Silicon Valley

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Yahoo telecommute ban is much ado about nothing: Silicon Valley
Feb 28th 2013, 18:25

Yahoo Inc Chief Executive Marissa Mayer attends the annual meeting of the World Economic Forum (WEF) in Davos in this file photo taken January 25, 2013. REUTERS/Pascal Lauener

Yahoo Inc Chief Executive Marissa Mayer attends the annual meeting of the World Economic Forum (WEF) in Davos in this file photo taken January 25, 2013.

Credit: Reuters/Pascal Lauener

By Sarah McBride

SAN FRANCISCO | Thu Feb 28, 2013 1:25pm EST

SAN FRANCISCO (Reuters) - Yahoo Chief Executive Marissa Mayer's decision to ban telecommuting sparked outrage around the country, but left many in Silicon Valley wondering what the fuss was all about.

Working from home is common enough in the Valley, but that is in addition to - not instead of - the 40-plus hours spent working in the office. Despite the area's image as a freewheeling space that makes much of the technology that allows people to work remotely, Bay Area workers tend to head into the office, especially at start-ups.

"Every idea we have is a result of more than two people sitting in a room, riffing on or trying to think up a clever solution to a certain problem," said Sahil Lavingia, founder of payments startup Gumroad. "Things like that you can't do over any Internet protocol."

That does not mean Lavingia thinks his staff should never work from home. Just the opposite.

"Everyone should have a setup at home that makes them equally as productive, or close, as if they were in the office," he says. "Many people put in hours before and after work, and on the weekends."

The new policy at Yahoo, announced in a February 22 memo, calls for "all employees with work-from-home arrangements to work in Yahoo! offices." The change goes into effect in June.

Many of the storied trappings of startup life - the free food, the game rooms, the flip-flops - are aimed at keeping people in the office. That goes for the engineers, often young and male, just as it does for other employees in groups such as marketing and sales.

And the private, Wi-Fi-equipped buses that shuttle employees from San Francisco to Google and Facebook and other companies based in Silicon Valley are meant to make the commute more productive, lest anyone advocate eliminating them altogether.

The lack of rules is also a hallmark of startup culture, and few companies will declare a firm policy on issues like telecommuting. But the message is pretty clear.

Apple Inc cofounder Steve Jobs liked to talk about the long hours employees put in at the company's Cupertino, California, headquarters. "I've seen cars in the parking lot late at night, cots in some of the engineering offices," he said at a 2010 press conference.

Many companies hold regular meetings which all employees are strongly encouraged attend. At Twitter, they are called "tea time" meetings, but more typically Silicon Valley companies use the term "all-hands."

Cloud-content start-up Box holds an all-hands every Friday over lunch at its main office in Los Altos, California, and streams it to a satellite office in San Francisco. Box also has London offices, where a rebroadcast runs the following week.

And sometimes companies insist workers show up at the office, such as during the start-of-semester crunches at online textbook company Chegg, says CEO Dan Rosensweig.

"Everybody knows to either be in, or be available," Rosensweig says. "When you're in the rush, you can't really afford to not know where somebody is."

He believes Silicon Valley's premium on in-person collaborations comes from different teams having overlapping responsibility for products.

"Most of the companies out here, there's product, engineering, and business," he says. "There isn't necessarily one person who owns every piece of the P&L," or profit and loss statement, meaning that close communication is crucial.

David Rusenko, founder of Web-building service Weebly, says it simply becomes more efficient for everyone to sit together.

"We've tried to work with contract designers remotely, and the feedback cycle gets so long," he says. "If you're sitting with somebody two seats away, you say, 'Hey, I'm finished with this, can you take a look.'"

Teams can have as many as 10 back-and-forths a day when they are physically together, compared with maybe one working remotely, he says.

Some workers chafe at the premium that companies place on a physical presence, including Jeff Spirer, a mobile-marketing veteran. He recalls one job at which the CEO required everyone to be at the office, even though many employees had long commutes and would have been more productive staying home a couple of days a week.

"It was much easier for me to work at home, which I could only really do when he was traveling," Spirer says, referring to the CEO.

Old-guard Silicon Valley companies such as Hewlett-Packard Co and Cisco Systems Inc tend to be much more open to telecommuting.

That contrast may explain Yahoo's new policy. It is a big, mature company, but a struggling one, and people inside and outside agree it desperately needs a jolt of the all-hands-on-deck, start-up spirit.

"This isn't a broad industry view on working from home, this is about what is right for Yahoo!, right now," a Yahoo spokeswoman said.

(Reporting by Sarah McBride; Editing by Jonathan Weber, Jeffrey Benkoe and Leslie Gevirtz)

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